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Fortunately you shouldn’t really need any weapons, and HaramakiĪnd a Mithral Buckler don’t require proficiency. Proficiencies: Simple weapons, and no armor Very SAD, so you have room to improve abilities which fuel your saves. Saves: Will is the Witch’s only good save,Īnd the Witch has no dependence on other abilities. Fortunately you should very rarely need to make attacks. Witch Class Featuresīase Attack Bonus: 1/2 BAB, and nothing toĬomplement it. Blue: Fantastic options, often essential.
![witchfire blade pathfinder witchfire blade pathfinder](https://i.ebayimg.com/images/g/664AAOSwo2xb186M/s-l300.jpg)
Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Unlike the Wizard, the Witch has healing spells on their spell list, and with the right patron a witch can even make a passable replacement for a divine spellcaster. Like the Wizard, the Witch can excel in a long list of roles in the party depending on your build and spell list. Hexes provide non-spellcasting options for a class which is honestly good enough at spellcasting that they don’t strictly need other abilities beyond their spellcasting. The Witch is distinguished from the wizard by a flavor and by their Hex abilities. Their spell list is long and diverse, and they can make a spectacular save-or-suck caster. They’re intelligence-based prepared arcane spellcasters with a potentially infinite pool of “known” spells. The witch is, in many ways, very similar to a wizard.